Testing out our new sprites and assets with blend modes in the engine.
10 days left for the end of crowdfunding campaign on catarse.me/lenin_the_lion
If you want to change the 28% of the current scenario of it, back it now! We’re far from the goal, but it’s not the end yet <3
I’m counting with you guys!
You can do it! Best of luck, dude!
Long time no see, y’all! I’ve been pretty quiet for a while, and for that I apologize for, but rest assured; progress on my game and the Game Boy Resource Pack has been made!
So, the first reason for why I haven’t released my GB resources yet is because I could not for the life of me nail some animated sprites that I’m satisfied with. This is mostly because I struggle so much with keeping sprites and objects similar when they’re drawn in different directions. Starting out with a 32x32+ grid has definitely not helped me either. This is one of the reasons why I’ve decided to decrease the grid size to 16x16 for my current game. I really like how much value that size adds for the pixels. Just changing one pixel can make a world of difference to a sprite! I also figured that it may be wiser to learn how to walk before I run. xD
The secondary reason is simply depression. It’s something that I’ve dealt with pretty much my entire life. I won’t go into any details for now. Some days are just darker than others, I guess. When those feelings come more regularly, I tend to get very unmotivated, which mainly results in a general lack of confidence. I’m a firm believer that if you don’t tell your mind that you CAN do something, you’ll simply not get the thing that you want done. I think that this is one of the reasons why I’ve been struggling so much with sprites and animations. I’ve simply not been believing in myself lately.
Nonetheless, I’ve decided to tackle my problems by taking things one step at the time! The jumping boy above is a recent animation that I just finished.
To me, “Jumpy Boy” is not just an animation; he’s a glimmer of hope!
Jumpy Boy is probably my first attempt at animating something for a couple of months. It’s nothing big, but it’s a start!
I’d like to get back into the groove of sharing progress more often. You can expect to see more news and updates from me in the upcoming days!
Have a good one, and stay strong, y’all!
Intro
Yo! Here are some floor tiles I recently made that are inspired by REFMAP/MACK and RM2k3’s RTP (same as the wall tiles that I posted recently). They’re simply 16-bit tiles that have been scaled up to fit a 32x32 grid. I had RPG Maker VX/Ace’s grid-size in mind when I created these. All of the floor tiles loop, of course.
You are free to use these tiles for your game(s), commercially or non-commercially, if you credit me as “Luiishu”. Please, for the love of mangoes; do NOT claim my graphics as your own and do NOT go out and sell them, or something silly like that!
Outro
As always, I’d love to check out your game if you decide to use any of my resources! :)
Thank you for taking your time to read this! As you probably may have noticed, English is not my native language. If anything feels unclear or if you’ve got any questions; feel free to let me know!
pinkuboa asked:
Video games and my imagination. For some reason, I’ve always enjoyed daydreaming and coming up with random worlds and characters, ever since I was a lil’ bub. One day, I remember finding some tutorials on how to make a Zelda game in Game Maker. Following along with the tutorials made me realize that game development was in fact a real thing that I could learn and not just some hocus pocus-thing that only wizards could do. I did not stick with Game Maker for long, mainly because I couldn’t create my own graphics. I didn’t want to create a text-based game. The rest is basically history after I found out about RPG Maker VX; an engine that comes with its own set of assets.
It depends on what stage I am in development. I usually like to focus on one thing at the time since I tend to get overwhelmed and unproductive when I try to do too many things at once. For my current game, I’m trying to get all of the assets (graphics, music and scripts) finished before I start putting everything together in the engine. This is also one of the main reasons why I tend to be pretty quiet about my projects in their early stages. xD
I usually try to have it so that the story and gameplay are connected and not treated as two different things. They should basically be two sides of the same coin. However, I do try to emphasize the GAME part in video game. If a game is not fun to actually play; if it’s just about telling a story, then I think it’s generally best to choose another form of medium to express yourself. I think that gameplay is absolutely crucial and that the story/plot should be used to enhance it.
I don’t really play games that much nowadays, since they remind me that I have my own game(s) that I need to work on. Dx
However, when I do play games, it’s usually a pretty mixed bag. I mostly enjoy Zelda games, Mario Kart, Smash, JRPGs and Action/Platformer (DMC, Castlevania) games.
Thank you kindly for the ask, @pinkuboa!
kalanken asked:
Video games and my imagination. For some reason, I’ve always enjoyed daydreaming and coming up with random worlds and characters, ever since I was a lil’ bub. One day, I remember finding some tutorials on how to make a Zelda game in Game Maker. Following along with the tutorials made me realize that game development was in fact a real thing that I could learn and not just some hocus pocus-thing that only wizards could do. I did not stick with Game Maker for long, mainly because I couldn’t create my own graphics. I didn’t want to create a text-based game. The rest is basically history after I found out about RPG Maker VX; an engine that comes with its own set of assets.
I really enjoy the coming-up-with-stuff phase a lot. Level design is also very close to my heart. Two recent additions are creating tiles and composing music.
Animating stuff is probably my least favorite thing. This is probably because I have no idea how I should go about learning animation. It’s still a mystery to me.
Thank you kindly for the ask, @kalanken!
2bieltiful asked:
Sprite animation, designing non-combat gameplay (and making it engaging) and piecing together the plot.
I usually try to have it so that the story and gameplay are connected and not treated as two different things. They should basically be two sides of the same coin. However, I do try to emphasize the GAME part in video game. If a game is not fun to actually play; if it’s just about telling a story, then I think it’s generally best to choose another form of medium to express yourself. I think that gameplay is absolutely crucial and that the story/plot should be used to enhance it.
For starters, I’d like to explore the Adventure Game genre and come up with ways to engage the player without the use of combat. It’s pretty much impossible to be 100% original today, but I’d at least like to make something that feels somewhat fresh and creative. I want the game’s texture to feel unique.
Secondly, I’d like to go pretty wild with my game and follow my imaginations and dreams; wherever they will take me. It’s kind of a spiritual journey for me, I guess. This is why I’ve decided to create my own graphics and compose my own music. I want the game to represent my soul in a way.
Lastly, I’d love to create something Lynch-inspired again. I want my game to be like a mystery that’s open for interpretation. I don’t want to set everything in stone. I want to make people think about the little things.
All of those things and hard definitions; I want to leave things open for the player’s imagination.
Thank you kindly for the ask, @pollinatorgator!