- 9. What have been some of your biggest obstacles working on the game so far?
Sprite animation, designing non-combat gameplay (and making it engaging) and piecing together the plot.
- 12.What’s the most important aspect of your game (e.g. gameplay, battle system, story)?
I usually try to have it so that the story and gameplay are connected and not treated as two different things. They should basically be two sides of the same coin. However, I do try to emphasize the GAME part in video game. If a game is not fun to actually play; if it’s just about telling a story, then I think it’s generally best to choose another form of medium to express yourself. I think that gameplay is absolutely crucial and that the story/plot should be used to enhance it.
- 13. What are some goals you have for the game?
For starters, I’d like to explore the Adventure Game genre and come up with ways to engage the player without the use of combat. It’s pretty much impossible to be 100% original today, but I’d at least like to make something that feels somewhat fresh and creative. I want the game’s texture to feel unique.
Secondly, I’d like to go pretty wild with my game and follow my imaginations and dreams; wherever they will take me. It’s kind of a spiritual journey for me, I guess. This is why I’ve decided to create my own graphics and compose my own music. I want the game to represent my soul in a way.
Lastly, I’d love to create something Lynch-inspired again. I want my game to be like a mystery that’s open for interpretation. I don’t want to set everything in stone. I want to make people think about the little things.
- 14. What do you want to avoid in your game? (boring plot, bad gameplay, wonky controls, etc.)
All of those things and hard definitions; I want to leave things open for the player’s imagination.
Thank you kindly for the ask, @pollinatorgator!