I’d like to jump back into my old groove!

Long time no see, y’all! I’ve been pretty quiet for a while, and for that I apologize for, but rest assured; progress on my game and the Game Boy Resource Pack has been made! 

So, the first reason for why I haven’t released my GB resources yet is because I could not for the life of me nail some animated sprites that I’m satisfied with. This is mostly because I struggle so much with keeping sprites and objects similar when they’re drawn in different directions. Starting out with a 32x32+ grid has definitely not helped me either. This is one of the reasons why I’ve decided to decrease the grid size to 16x16 for my current game. I really like how much value that size adds for the pixels. Just changing one pixel can make a world of difference to a sprite! I also figured that it may be wiser to learn how to walk before I run. xD

The secondary reason is simply depression. It’s something that I’ve dealt with pretty much my entire life. I won’t go into any details for now. Some days are just darker than others, I guess. When those feelings come more regularly, I tend to get very unmotivated, which mainly results in a general lack of confidence. I’m a firm believer that if you don’t tell your mind that you CAN do something, you’ll simply not get the thing that you want done. I think that this is one of the reasons why I’ve been struggling so much with sprites and animations. I’ve simply not been believing in myself lately.

Nonetheless, I’ve decided to tackle my problems by taking things one step at the time! The jumping boy above is a recent animation that I just finished. 

To me, “Jumpy Boy” is not just an animation; he’s a glimmer of hope! 

Jumpy Boy is probably my first attempt at animating something for a couple of months. It’s nothing big, but it’s a start!

I’d like to get back into the groove of sharing progress more often. You can expect to see more news and updates from me in the upcoming days! 

Have a good one, and stay strong, y’all!