Testing out our new sprites and assets with blend modes in the engine.
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Back Lenin - The Lion on Catarse.me!
10 days left for the end of crowdfunding campaign on catarse.me/lenin_the_lion
If you want to change the 28% of the current scenario of it, back it now! We’re far from the goal, but it’s not the end yet <3
I’m counting with you guys!
You can do it! Best of luck, dude!
Intro
Yo! Here are some floor tiles I recently made that are inspired by REFMAP/MACK and RM2k3’s RTP (same as the wall tiles that I posted recently). They’re simply 16-bit tiles that have been scaled up to fit a 32x32 grid. I had RPG Maker VX/Ace’s grid-size in mind when I created these. All of the floor tiles loop, of course.
Terms
You are free to use these tiles for your game(s), commercially or non-commercially, if you credit me as “Luiishu”. Please, for the love of mangoes; do NOT claim my graphics as your own and do NOT go out and sell them, or something silly like that!
Outro
As always, I’d love to check out your game if you decide to use any of my resources! :)
Thank you for taking your time to read this! As you probably may have noticed, English is not my native language. If anything feels unclear or if you’ve got any questions; feel free to let me know!
pinkuboa asked:
- 1. What got you into game making?
Video games and my imagination. For some reason, I’ve always enjoyed daydreaming and coming up with random worlds and characters, ever since I was a lil’ bub. One day, I remember finding some tutorials on how to make a Zelda game in Game Maker. Following along with the tutorials made me realize that game development was in fact a real thing that I could learn and not just some hocus pocus-thing that only wizards could do. I did not stick with Game Maker for long, mainly because I couldn’t create my own graphics. I didn’t want to create a text-based game. The rest is basically history after I found out about RPG Maker VX; an engine that comes with its own set of assets.
- 7. What do you focus on most when you make a game? (eg. gameplay, graphics, music…)
It depends on what stage I am in development. I usually like to focus on one thing at the time since I tend to get overwhelmed and unproductive when I try to do too many things at once. For my current game, I’m trying to get all of the assets (graphics, music and scripts) finished before I start putting everything together in the engine. This is also one of the main reasons why I tend to be pretty quiet about my projects in their early stages. xD
- 12.What’s the most important aspect of your game (e.g. gameplay, battle system, story)?
I usually try to have it so that the story and gameplay are connected and not treated as two different things. They should basically be two sides of the same coin. However, I do try to emphasize the GAME part in video game. If a game is not fun to actually play; if it’s just about telling a story, then I think it’s generally best to choose another form of medium to express yourself. I think that gameplay is absolutely crucial and that the story/plot should be used to enhance it.
- 21. What kind of games do you play in your spare time?
I don’t really play games that much nowadays, since they remind me that I have my own game(s) that I need to work on. Dx
However, when I do play games, it’s usually a pretty mixed bag. I mostly enjoy Zelda games, Mario Kart, Smash, JRPGs and Action/Platformer (DMC, Castlevania) games.
Thank you kindly for the ask, @pinkuboa!
kalanken asked:
- 1. What got you into game making?
Video games and my imagination. For some reason, I’ve always enjoyed daydreaming and coming up with random worlds and characters, ever since I was a lil’ bub. One day, I remember finding some tutorials on how to make a Zelda game in Game Maker. Following along with the tutorials made me realize that game development was in fact a real thing that I could learn and not just some hocus pocus-thing that only wizards could do. I did not stick with Game Maker for long, mainly because I couldn’t create my own graphics. I didn’t want to create a text-based game. The rest is basically history after I found out about RPG Maker VX; an engine that comes with its own set of assets.
- 8. What’s your favorite part of game development? Least favorite part of game development?
I really enjoy the coming-up-with-stuff phase a lot. Level design is also very close to my heart. Two recent additions are creating tiles and composing music.
Animating stuff is probably my least favorite thing. This is probably because I have no idea how I should go about learning animation. It’s still a mystery to me.
Thank you kindly for the ask, @kalanken!
2bieltiful asked:
- 9. What have been some of your biggest obstacles working on the game so far?
Sprite animation, designing non-combat gameplay (and making it engaging) and piecing together the plot.
- 12.What’s the most important aspect of your game (e.g. gameplay, battle system, story)?
I usually try to have it so that the story and gameplay are connected and not treated as two different things. They should basically be two sides of the same coin. However, I do try to emphasize the GAME part in video game. If a game is not fun to actually play; if it’s just about telling a story, then I think it’s generally best to choose another form of medium to express yourself. I think that gameplay is absolutely crucial and that the story/plot should be used to enhance it.
- 13. What are some goals you have for the game?
For starters, I’d like to explore the Adventure Game genre and come up with ways to engage the player without the use of combat. It’s pretty much impossible to be 100% original today, but I’d at least like to make something that feels somewhat fresh and creative. I want the game’s texture to feel unique.
Secondly, I’d like to go pretty wild with my game and follow my imaginations and dreams; wherever they will take me. It’s kind of a spiritual journey for me, I guess. This is why I’ve decided to create my own graphics and compose my own music. I want the game to represent my soul in a way.
Lastly, I’d love to create something Lynch-inspired again. I want my game to be like a mystery that’s open for interpretation. I don’t want to set everything in stone. I want to make people think about the little things.
- 14. What do you want to avoid in your game? (boring plot, bad gameplay, wonky controls, etc.)
All of those things and hard definitions; I want to leave things open for the player’s imagination.
Thank you kindly for the ask, @pollinatorgator!
Game Development Ask Meme!
- 1. What got you into game making?
- 2. How long have you been working on your game?
- 3. Why did you start making your project?
- 4. Do you have any previous projects you've never released?
- 5. How do you come up with game ideas?
- 6. How much planning have you done for your game?
- 7. What do you focus on most when you make a game? (eg. gameplay, graphics, music...)
- 8. What's your favorite part of game development? Least favorite part of game development?
- 9. What have been some of your biggest obstacles working on the game so far?
- 10. Who's your favorite character you've made so far?
- 11. Which character is/was the hardest to write?
- 12.What's the most important aspect of your game (e.g. gameplay, battle system, story)?
- 13. What are some goals you have for the game?
- 14. What do you want to avoid in your game? (boring plot, bad gameplay, wonky controls, etc.)
- 15. What's your favorite part of your project so far? (or the part that makes you the proudest!)
- 16. What are you expecting upon your game's release?
- 17. If you had the money and time to do anything you want with your game, what would you put into it?
- 18. Do you have scheduled times where you work on your game, or do you just do it when the mood strikes you?
- 19. What are your sources of inspiration? Any particular music, books, anime or anything else you'd like to share?
- 20. What's your definition of "game"?
- 21. What kind of games do you play in your spare time?
- 22. Is game making a career or a hobby for you? Something else?
- 23. Do you plan on selling your game? Why or why not?
- 24. Are there any other forms of media you'd like to see your game in? (eg. comics, books, movies, tv shows, zoetropes, bathroom wall graffiti, etc.)
- 25. What other games would you like to make in the future?
- 26. What are some cool tutorials you've found?
- 27. Got any advice for other developers?
- If you're working as a team:
- 28. How did your team come together?
- 29. How does the workflow go on your team? (for example, does your whole team start brainstorming then someone does this or that?)
- 30. What do you guys like about working on a team?
- 31. Are there any challenges to working as a team? (like timezone differences and such) How are you working around them?
- 32. Any advice for developers who want to work as a team?


